Creative writing for video games 1
ECTS: 6
Year/Semester: 2 . years, 4 . semester
Total hours: 60
Lecturers
Course objectives
Introducing participants to artistic and business protocols in creating narrative content for the video game industry. Gaining insight into the screenwriting position within the said industry and understanding its role in final products. Acquiring knowledge about nomenclature, classification and documentation related to ‘videogame storytelling’. Ultimately, becoming aware of one’s own creative potential and directing it towards practical applications in the gaming industry.
Learning outcomes
Introducing participants to artistic and business protocols in creating narrative content for the video game industry. Gaining insight into the screenwriting position within the said industry and understanding its role in final products. Acquiring knowledge about nomenclature, classification and documentation related to ‘videogame storytelling’. Ultimately, becoming aware of one’s own creative potential and directing it towards practical applications in the gaming industry.