Creative writing for video games 2
ECTS: 6
Year/Semester: 3 . years, 5 . semester
Total hours: 60
Lecturers
Course objectives
Continuing on the previous year's material, the course will introduce participants to additional and advanced techniques for creating narrative content for the needs of the gaming industry. Students will be subjected to more complex tasks, the challenge of which will strengthen their creative potential and ability to adapt in the working environment. The final outcome in the optimal reception of knowledge will be an individual with a solid level of knowledge and awareness of this interactive medium, but also a quality base to upgrade his intellectual gaming knowledge in the future.
Learning outcomes
Continuing on the previous year's material, the course will introduce participants to additional and advanced techniques for creating narrative content for the needs of the gaming industry. Students will be subjected to more complex tasks, the challenge of which will strengthen their creative potential and ability to adapt in the working environment. The final outcome in the optimal reception of knowledge will be an individual with a solid level of knowledge and awareness of this interactive medium, but also a quality base to upgrade his intellectual gaming knowledge in the future.