Gaming culture
ECTS: 5
Year/Semester: 2 . years, 3 . semester
Total hours: 60
Lecturers
Course objectives
Teach students about gaming culture and the broader sociocultural impact of video games. Introduction to the basic terms and concepts of video game theory. Developing an analytical apparatus that will enable students to further develop creative knowledge in this area. Introduction to the cultural, educational and social function of video games in contemporary media culture. Research and understanding of the expressive potential of games.
Learning outcomes
Teach students about gaming culture and the broader sociocultural impact of video games. Introduction to the basic terms and concepts of video game theory. Developing an analytical apparatus that will enable students to further develop creative knowledge in this area. Introduction to the cultural, educational and social function of video games in contemporary media culture. Research and understanding of the expressive potential of games.