Video game theory and practice
ECTS: 5
Year/Semester: 3 . years, 5 . semester
Total hours: 60
Lecturers
Course objectives
Introduction to the basic terms and concepts of video game theory. Developing an analytical apparatus that will enable students to further develop creative knowledge in this area, and also serve as a professional basis for mastering production tasks. Introduction to the cultural, educational and social function of video games in contemporary media culture. Gaining insight into the basic phases and methodology of video game development by simulating teamwork and practical video game design. Introduction to the possibilities of marketing and positioning video games on the market.
Learning outcomes
Introduction to the basic terms and concepts of video game theory. Developing an analytical apparatus that will enable students to further develop creative knowledge in this area, and also serve as a professional basis for mastering production tasks. Introduction to the cultural, educational and social function of video games in contemporary media culture. Gaining insight into the basic phases and methodology of video game development by simulating teamwork and practical video game design. Introduction to the possibilities of marketing and positioning video games on the market.